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Rush your opponent down after a slow start!
Alternate lakes and deserts down the middle, the rapidly deploy cost-reduced creatures to clear board and wipe out your opponent. Doomsday away their defences if they play into it.
Every card but doomsday and tale of the old turtle is a creature, nearly guaranteeing maximum value from the old turtle. Doomsday itself has a lot of synergy with Tale as the six faeria spent drawing cards is effectively banked for the turn after you wipe the board (likely allowing you to play 3 creatures right away as 3 and 4 cost cards are reduced to 1 and 2).
Many of the creatures are replacements for common utility/rush cards as follows:
Oradrim Fantatic replaces Flash Wind and offers a body
Deathwish ghoul (along with the card draw from Tale) replaces Khalim’s Prayer
Ninja Toad replaces Khalim’s Follower (Follower would waste 1F of the discount and can’t clear creatures or structures.
Water and Air elementals accelerate you into Twinsoul as a replacement for Crusader; the two bodies being more difficult to block and remove with single-target removal.
Land type(s): Lake, Desert
Faeria cost: 4.2
2x NINJA TOAD (4f 3L)
1x STORMSPAWN (10f 2L)
3x TALE OF THE OLD TURTLE (6f 2L)
1x WATER ELEMENTAL (4f 1L)
3x ORADRIM MONK (3f 2D)
3x ORADRIM TEMPLAR (3f 1D)
3x ORADRIM FANATIC (3f 2D)
2x DEATHWISH GHOUL (3f 2D)
3x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
1x AIR ELEMENTAL (4f 1D)
3x TWINSOUL SPIRIT (4f 3L 3D)
2x DOOMSDAY (9f 2D)