Unco/Red Rush

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This deck is a variant of the red/uncolor rush.

The deck is very powerful, first because all the cards u’ll draw are good (no need to Mulligan), all cards are here cheap (they don’t cost more than 5).

Your goal is to start with a red land in front of your orb, no matter if u are second, keep the explorer card.

Then next turn u go with 2 uncolored lands straight toward the opponent orb, if the opponent did the same go on one side and go on until you are next to his orb, then place the 2nd red land on one uncolor of yours.

Your best creature here is the golem. Never use the yaks or the ogres if the opponent has more than 10 HP.

if u can’t place a red land close to the opponent well for your “Axe grinders”, it’s no big deal, 4 4/3 is still good.

Finally, remember that u must be fast, this is the key, the more the game last the worst it is for u.

Good luck!

Land type(s): Neutral, Mountain
Faeria cost: 3.3
Difficulty: Beginners

3x MASTER SWORDSMAN (3f)
3x MACEMAN (4f)
3x WAR YAK (5f)
3x HUNTED OUTLAW (3f)
3x IMPERIAL DRAIN
3x EXALTED OGRE (5f 1M)
3x AXE GRINDER (3f 1M)
3x FLAME BURST (3f 2M)
3x SEIFER’S WRATH (2f 2M)
3x CRUMBLING GOLEM (5f 1M)