Hi, Here there are, some of my thoughts about what could be balanced.
Before people start flaming me, this is only what i think, and u all are free to answer posting your own opinion.
falcon dive: 1 faeria ; deal 1 damage
i think that falcon dive, is not bad, but is not even the strongest removal of the game, it see space in green or blue, only because they don’t have any other damage-based removal. Whit this change, falcon dive can give you lethal if you are 1 off and it can also target structure, in the way u can maybe double falcon dive an early library.
outland ranger: 2/2 3 faeria ; add a campfire to your hand it cost’s 0
I’m not really sure about that, but what i think is that people want to play the outland ranger mostly for the campfire, so if u put a ranger down to 2/2 mid reds don’t get the shedim pest or the firebringer buff or even for hate seed discount.
And this might favor yellow control/event’s giving more utility in the campfire.
Feral kodama: 7/7 6 faeria 3 forests ; slam
I think that slam+mobility is really insane, so in order to make it fair removing the jump, and reducing is forests cost from 4 to 3 , is pretty ok , that doesn’t ruin the card because 6F 7/7 slam, is already pretty good, i just think that jump is too much.
Forbidden library : 2hp 2 lakes 2 faeria ; Production : gain 2 faeria and deal 2 damage to yourself.
Early and uncontested library is too much to play against, in this way library gives u only faeria
speeding up your plays, but letting u at least without card advantage.
4.1) Forbidden library (again) : 6hp 2lakes 2 faeria ; Production: draw a card , gain 2 faeria, and deal 2 damage to yourself and to this structure
This is another idea about library, in this way, u got a limited speed up for 3 turns only.
Hellfire: 8 faeria 3 mountains ; Deal 9 damage randomly split among enemy’s creatures and structures.
I think that hellfire was designed for control decks and for control plays, so dealing damage to the face is not that helpful, in this way, hellfire become a pure board clear AOE spell.
Putting from 2 to 3 mountains, is just to skip too early board clear.
I’m looking forward for your ideas.