RNG in constructed faeria is at a really good level (like Magic the gathering and a lot less than HS) and this is why i like faeria so much.
i think RNG in pandora is way over the top, the draft is already random, and it’s good, but why adding more RNG?
i understand you don’t want to simply cut the artifact system but some adjustements can be made.
Some of the artifacts are game breaking, the one who deal 2 damages to every creatures, is way too strong against blue or yellow deck, because there is a lot of 2 life creatures in thoses colors. It happened to me a lot of time to lose the game despite the fact i was ahead just because i lost 2 creatures because of the 2 damages to all despite the fact 2 two-life creatures is not a big commitment.
lower the damage to 1 to every creatures will be a good step in the right direction.
the artifact who give +2/+2 to everithing is really bad to, it really harm red (who is probably the worst color for me in pandoria), and make events like drain life, seifer wrath and falcon dive a lot worst (if not useless) than without the +2/+2. even +1/+1 would be as bad, removing completely this artifact will improve a lot pandora quality.
Finally, the last broken artifact is the one who give +1/+1 5 times to a random creature you control, i won games i was supposed to lose just because i draw that card during my turn and played it first and lost games where i was leading just because my opponent draw and played that card first, the effect, like the 2 artifacts above, is completely game breaking and often completely change the outcome of a match. Those 3 artifacts are what i call really bad RNG. i suggest to simply remove this artifact too.
For the others artifacts, i don’t have too much complain about (even if i would really like pandora whitout artifacts.
But i have an idea who can greatly improve the gameplay of pandora :
When a player reveal an artifact, the effect should be seen by both players, but should only occur at the end of the next turn of the player who revealed the artifact. This way, each player will always have a full turn to adjust to the random effect who occur. Instead of gamebreaking RNG, this will add a lot of strategy to pandora by allowing players to react to the RNG. This new system, while keeping the artifact system, will greatly improve pandora. (in all case just remove the 3 artifacts i talked about above because even with a delay, they will still be gamebreaking).
The last thing i will change is in red, make seifer wrath common and groundshaker rare for example, it will help improving red decks quality, because for the moment unlike other colors where key cards can be easily obtained (Elderwood Embrace, Frogify, Wind Soldier, etc are all common), In red you can’t perform well in pandora with a full red deck because red key cards are epics (firestorm, bomb slinger, groundshaker). this change will help in constructed too, too much good epics cards needed in red.