Wind Cheese

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The deck centers around sacrificing your Oaklings in combat or with Feed the Forest to buff haste creatures to suddenly blow up your opponent’s face!

HARD Mulligan for Oakling. If you get Oakling on starting hand mulligan for feed or a haste creature. First two turns are forest in a straight line forward followed by deserts. Summon Oakling as soon as you can and use to fight and push for deep deserts. Feed it when ready and push opponent’s orb with buffed haste creatures.

Use other buffs/events on the creatures to power them up. More events means cheaper Colossus. Elderwood Embrace on Wind Soldier hit face then Feed the Forest on it is a good combo to gain some serious Faeria and keep the haste assault going.

If you’re not drawing Oakling keep pushing the land (2 forest forward then deep deserts), Earthcraft is good to try to draw for Oakling and continue your land production. Also Khalim’s Prayer is good if you have deep desert with haste creature to try and draw for Oaking.

Use Last Nightmare to clear an opponent’s creature if it’s blocking their orb. Or use LN situationally if you need it to stay alive.

Overall, ignore enemy creatures in combat until you can’t because they are blocking orb. Try and go straight to face to put your opponent off balance. If Oakling buffs Radiance or Colossus that’s fine they can help clear stuff around opponent’s orb. (12/12 Colossus or 15/15 Radiance creatures a TON of pressure.)

Summon all Oaklings from hand if you have more than one so Oakling doesn’t buff another Oakling in hand as that’s a wasted value in this deck.

Land type(s): Neutral, Forest, Desert
Faeria cost: 3.7
Difficulty: Intermediate

3x OAKLING (5f 2F)
3x ELDERWOOD EMBRACE (3f 2F)
2x EARTHCRAFT (2f 1F)
3x RUUNIN’S GUIDANCE (2f 2F)
3x FEED THE FOREST (1f 3F)
2x KHALIM’S PRAYER (2D)
3x KHALIM’S FOLLOWER (1f 2D)
2x LAST NIGHTMARE (6f 3D)
3x WIND SOLDIER (3f 2D)
3x WINDSTORM COLOSSUS (10f 2D)
2x FLASH WIND (2D)
1x RADIANCE, IMPERIAL AIRSHIP (20f)