Wishevents

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3 wishes with events engine. This is a really fun deck to play with a great deal of synergy and versatility. You could cut Khalim for a time of legends; I am a new player though and don’t have one as of yet. Look for disciple, aurora, shifting tide, lancer, khalim, earthcraft, and hold the line in opening hands. You want to develop lakes and deserts in the early game, making an effort to dominate in the economy. Khalim’s training’s turn the disciples into mobile beasts able to give you incredible trade value early on, making domination in the economy easy.My personal favorite openers in this deck(god hands) are disciple, disciple, shifting tide; or disciple, Aurora, shifting tide, if you play second. Playing first I usually look for Aurora,earthcraft,(Disciple or Khalim). sometimes Hold the Line,Khalims Training, earthcraft will really catch your opponent off guard and allow for turn 3 double collect and possible turn 4 triple collect. As above, this deck is tricky to play at first; but with practice the reward and fun factor; as well as versatility of play, are through the roof.

Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 2.9
Difficulty: Advanced

2x HOLD THE LINE! (1f)
2x SPELLWHIRL (2L)
3x AURORA’S DISCIPLE (3f 2L)
3x SNOWSTORM LANCER (5f 2L)
3x SHIFTING TIDE (1f 1L)
1x AURORA, MYTH MAKER (4f 2L)
3x EARTHCRAFT (2f 1F)
2x RUUNIN’S GUIDANCE (2f 2F)
1x KHALIM, SKY PRODIGY (5f 2D)
2x LAST NIGHTMARE (6f 3D)
3x KHALIM’S TRAINING (1f 2D)
1x WINDSTORM COLOSSUS (10f 2D)
1x CHOKING SAND (4f 2D)
3x THREE WISHES (3f 2L 2M 2D 2F)

windstorm charger is a good option for this sort of deck, I guess you have snowstorm instead, also elderwood embrace over ruunin’s guidance, IMO

Because its a wishes deck focused on versatility, the ruunin’s guidance gives the life option and is 1 faeria cheaper. You seriously dont need the extra back-end of elderwood. In fact, I play-tested Windstorm charger + Elderwood Embrace in place of snowstorm and Guidance before my post. I found that blue was just way more efficient as you don’t have to have the deserts early with the lancer. It was also the change that allowed me to see the versatility of early game plays and increased playable opening hands. I think that way played ok, but I would only go that way if I didn’t have the Guidance’s and needed a bit cheaper version :wink: