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3 wishes with events engine. This is a really fun deck to play with a great deal of synergy and versatility. You could cut Khalim for a time of legends; I am a new player though and don’t have one as of yet. Look for disciple, aurora, shifting tide, lancer, khalim, earthcraft, and hold the line in opening hands. You want to develop lakes and deserts in the early game, making an effort to dominate in the economy. Khalim’s training’s turn the disciples into mobile beasts able to give you incredible trade value early on, making domination in the economy easy.My personal favorite openers in this deck(god hands) are disciple, disciple, shifting tide; or disciple, Aurora, shifting tide, if you play second. Playing first I usually look for Aurora,earthcraft,(Disciple or Khalim). sometimes Hold the Line,Khalims Training, earthcraft will really catch your opponent off guard and allow for turn 3 double collect and possible turn 4 triple collect. As above, this deck is tricky to play at first; but with practice the reward and fun factor; as well as versatility of play, are through the roof.
Land type(s): Neutral, Forest, Mountain, Lake, Desert
Faeria cost: 2.9
Difficulty: Advanced
2x HOLD THE LINE! (1f)
2x SPELLWHIRL (2L)
3x AURORA’S DISCIPLE (3f 2L)
3x SNOWSTORM LANCER (5f 2L)
3x SHIFTING TIDE (1f 1L)
1x AURORA, MYTH MAKER (4f 2L)
3x EARTHCRAFT (2f 1F)
2x RUUNIN’S GUIDANCE (2f 2F)
1x KHALIM, SKY PRODIGY (5f 2D)
2x LAST NIGHTMARE (6f 3D)
3x KHALIM’S TRAINING (1f 2D)
1x WINDSTORM COLOSSUS (10f 2D)
1x CHOKING SAND (4f 2D)
3x THREE WISHES (3f 2L 2M 2D 2F)