Yellow B-Rush

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Open with a standard yellow rush approach, i.e. straight down the middle. Land control isn’t as important due to the burn damage, thus dealing orb damage becomes a greater priority. Once you are able to hit face with haste creatures, begin building lands towards flame bursts.

Ideal openers are Oradrim Templer, Haste + Prayer. Rebel slingers are also a good choice due to the lack of land requirements. Wind soldiers and Demon Wranglers are another good way to tempo the face damage.

Don’t reveal your flame bursts before lethal unless it is absolutely necessary for removal. The land will make them suspect something is up, but guessing is different from knowing.

With Rebel slingers, Flame bursts and Wind soldiers you have a fairly reliable pool of orb damage (24 in total).

Land type(s): Neutral, Mountain, Desert
Faeria cost: 2.7
Difficulty: Beginners

3x FLAME BURST (3f 2M)
3x ORADRIM MONK (3f 2D)
2x KHALIM’S PRAYER (2D)
3x KHALIM’S FOLLOWER (1f 2D)
3x ORADRIM TEMPLAR (3f 1D)
1x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
1x AIR ELEMENTAL (4f 1D)
2x ZEALOUS CRUSADER (4f 2D)
1x SHAYTAN ASSASSIN (3f 2D)
2x DEMON WRANGLER (2f 1D)
1x DEATH WALKER (3f 2D)
2x CHOKING SAND (4f 2D)
3x REBEL SLINGER (3f)