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Here is a rush deck made only of creatures costing 3 faeria (except “Khalim, sky prodigy” who is a finisher).
This means that u’ll be able to summon one creature per turn even if u don’t harvest faeria.
The idea of the deck is to overwhelm your opponent and defeat him quickly.
-“Hunted outlaw”: this card can be extremly powerful but take care if it is killed, your opponent will get 2 faerias and draw 1 card, and this isn’t the idea of the deck. However, if you’ve played "Court jester’ before, it can boost your outlaw who’ll be a 6/7 for only 3 faeria. You can replace them by “Master swordman”, but they are less good.
-This is exactly the same with “Oradrim templar”; with the help of “Oradrim fanatic” or “Syland horsemaster” they can quickly hit the opponent orb and do 6 to 8 damages (if boosted by “Court jester”), and this is very huge.
-You must absolutly go straight to the enemy orb, u don’t need to harvest faeria at the beginning of the game, u’ll start with one yellow land in front of your orb, and then go with 2 uncolor land to draw a path straight to the opponent orb. Then you’ll play your second yellow land and you’re on your way to victory.
Then later your “Court jester” will be able to harvest faeria (or protect your orb for 1 turn).
-"If u can, don’t play your “Oradrim fanatic” too fast, they must be a surprise, moving one of your creature can really make the difference.
-Don’t hesitate to lose 2 HP and use your “Altar of soul”, even if you are playing against a red deck, but of course you never have to summon more creature than you need to win the board/game, keeping creatures in hand is often necessary.
Land type(s): Neutral, Desert
Faeria cost: 2.5
2x SYLAND HORSEMASTER (3f)
3x COURT JESTER (3f)
3x HUNTED OUTLAW (3f)
3x OUTLAND RANGER (3f)
3x IMPERIAL DRAIN
3x ORADRIM TEMPLAR (3f 1D)
3x ORADRIM FANATIC (3f 2D)
1x KHALIM, SKY PRODIGY (5f 3D)
2x SOUL PACT (2D)
1x ALTAR OF SOULS (2f 3D)
3x SHAYTAN DEMON (3f 2D)
3x SOUL DRAIN (2f 2D)