Yellow-rumpo

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yellow tempo is lame and so is yellow flyers and everyone is playing those fancy tempo rush hybrids and minocarro did it too so it must be good. its also really fun and really really difficult to play a deck like this. i dont even have any real suggestions on how to play this. depending on your hand you might build deserts into the well or up or maybe double neutral up. against rush decks you can often counter rush if you have a guide a manta and a prayer on hand for example you just build up. i dont know if this deck is good i have been winning more than losing and with the losses i dont know if its the deck or me. maybe i shouldve rushed in some match or maybe i should have kept some mobility for later and so on. Khalim is great in this obviously but i dont have him…(rush+tempo=rumpo :|…)

Land type(s): Desert
Faeria cost: 3.3
Difficulty: Advanced

2x ORADRIM MONK (3f 2D)
3x KHALIM’S PRAYER (2D)
3x ORADRIM FANATIC (3f 2D)
1x LAST NIGHTMARE (6f 3D)
2x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
2x WINDSTORM COLOSSUS (10f 2D)
3x FLASH WIND (2D)
2x ZEALOUS CRUSADER (4f 2D)
3x SOUL DRAIN (2f 2D)
3x MISTRAL GUIDE (4f 2D 2W)
3x MANTA RIDER (5f 3D)