Yellow Rush 25 to god

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This is a pretty consistent deck. You’ll always have something to play every turn to keep constant pressure.
Mulligan for: Something with haste/dash to build lands over to enemy orb if you are blocked
Soul drain
Winrate has been 75% out of 20 games.

If playing against a slower deck. Clear the board of threats as you always have something to play every turn so you can sacrifice your boys.

Against rush put desert first and neutral to their orb an play from there.

Land type(s): Desert
Faeria cost: 2.8
Difficulty: Beginners

3x ORADRIM MONK (3f 2D)
3x KHALIM’S PRAYER (2D)
3x KHALIM’S FOLLOWER (1f 2D)
3x ORADRIM TEMPLAR (3f 1D)
1x KHALIM, SKY PRODIGY (5f 3D)
2x DEATHWISH GHOUL (3f 2D)
3x SHAYTAN DEMON (3f 2D)
3x WIND SOLDIER (3f 2D)
3x DUNE DRAKE (4f 1D)
2x AIR ELEMENTAL (4f 1D)
2x ZEALOUS CRUSADER (4f 2D)
2x SOUL DRAIN (2f 2D)