Zephyr hunting grounds


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This deck uses zephyr vulpine’s map movement and anti aggro tools alongside big land cards to control the board and win the long run

You will be looking for an early zepyr vulpine or other collecter along side Tarum and feed the forest for your starting hand

Matchup tips:
yellow: becarefull of choking sands while buffing your living willow otherwise you can be put into a mayor disadventages use your early game sticky minons and big forest cards to ward off the agrresion and control a well or 2

Blue: becarefull of frogify when dropping cards like Tarum and overbuffing your living willow save up faria and put multiple treats like oak father and blossoming Kodama on the board

general: On your turn you almost always make a forest becarefull how you use your cards most of them are big but you can still run out of cards fast because of the high land cost cards and the green buff cards in the deck.
You dont really have a way to deal small amounts of dmg so make sure to keep that in mind when trading against minons who will be left with 1 hp

Land type(s): Forest
Faeria cost: 4.5
Difficulty: Intermediate

3x OAK FATHER (7f 2F)
2x LIVING WILLOW (3f 2F)
1x TETHRA, SOUL OF THE WILD (10f 2F)
2x WOOD ELEMENTAL (4f 1F)
3x ELDERWOOD EMBRACE (3f 2F)
1x TARUM, THE FOREST WORLD (15f 4F)
3x RUUNIN’S GUIDANCE (2f 2F)
2x FEED THE FOREST (1f 5F)
1x DEEPWOOD STALKER (3f 2F)
1x MOBIE, AZURE SKYWHALE (6f 8W)
1x THE TREE OF EVERLIFE (7f 3F 7W)
1x LAYA, LADY OF SORROWS (4f 4W)
3x PRIEST OF EVERLIFE (3f 2F)
2x BLOSSOMING KODAMA (6f 5F)
3x ZEPHYR VULPINE (3f 1F)
1x DWORDIA, CHIEF OF THE BRIGHT FOX TRIBE (6f 4F)