GB Jump Rush

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Green Jump creatures making use of Triton Trainer and Oakling buffs with mobility and early agression potential from land movement.

Land type(s): Forest, Lake
Faeria cost: 2.9
Difficulty: Intermediate

3x SHIFTING TIDE (1f 1L)
3x PROPHET OF TIDES (3f 2L)
1x AURORA, MYTH MAKER (4f 2L)
3x OAKLING (5f 2F)
2x RUUNIN’S SHRINE (2F)
3x ELDERWOOD EMBRACE (3f 2F)
3x RUUNIN’S MESSENGER (5f 1F)
3x EARTHCRAFT (2f 1F)
3x FEED THE FOREST (1f 3F)
3x GOD HUNTER (3f 2F)
3x TRITON TRAINER (4f 2L)

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What kind of land building do you go for here? With blue jump I tend to build to the side and try to move it forward; is that fast enough for this deck?

You should build straight towards the enemy orb with blue lands to make use of your landmovement. After that try to set up some green lands near the enemy orb and wells