I am an old hearthstone player who loves this kind of videogames - but not the cardgames, in other words: I dont like MtG at all.
Since HS introduced its rotation I felt ripped off and what i did was: not pay blizzard a single dime and instead fund and test every other serious alternative. Faeria the most recent.
I believe that currentcompetitors for HS can only hope to take a segment of its players. HS will be king, but also will be the pop of cccg: the one that everyone can play. Faeria for example, can aim to "steal" part of the player base. In this case a more skilled than the average and -i hope- less f2pish player base.
== my impression ==
After 7 hours of play I believe this game may succeed in this strategy: It's fluent. Pretty, deep enough, and fun!. There are
1) Paid full collection. This is very important and the reason why I think Duelyst and Chornicle: runescape legends failed: hardcore HS players have not abandoned it yet! A painful and long grind with very low collection or a 300$ pay is not an option while HS is still there. Smart move ( asked repeatedly for subscription mode in other games)
2) Tournament mode / options ingame. They're in the main screen. That's a winner because that player base will want to check it out - at the very least they will stay hoked following the community
3) Inmediate absence of RNG early game win/loss. That's the burn factor in HS and even in other competitors. It takes very short time to realize that tempo in this game doesnt snowball hard and high mana RNG cards will be fun yet healthy option in game design in the future.
== The big risks
Imagine my surprise after my first pandora run today when I saw "artifacts" and could not help to ask myself: "This seems artificial doesnt it? Are they trying to be hearthstone here?"
Then I come to the forums and there! there's a lot of discussion about it.
IMO this game can fail if.... they try too much to be HS. I saw already posts showing the "old" card esthetics and board and day cycle: all looks like an awesome update of the current version of the game. Unbelievable.
Regardless, I think its fine. Only those artifacts in Pandora run need to be removed ASAP or at least be seamlessly integrated in the game. This is an exHS-player repeller. The important part is to not have any other factor like this.
== minor details
Did any of you struggle a bit with the UI at the start? Things like understanding what is not final art, the "codexes" , the shadow coin and pandora coin - for which I still dont know the difference and the Solo mode presentation. It doesnt look polished , and it gave me a bad impresision before playing the first game - hey , some people may actually close the game and uninstall at that point right? Attention spams in nanoseconds!
==== SKIP TILL HERE
Well and hope to finally have found a new game to play! What do you think? Who should I watch to learn the game?
Anyone would like to practice up?