first of all, this is not a complain nor am i asking for any kind of buff/nerf or anything of the sort. just discussing how the changes will affect the card (just the card, not event the meta itself) and it’s usage (or lack there of)
tl;dr: imo the card wasnt played before oversky, but it had its niche uses. now i think that’s kinda gone.
so, by reading the path notes (and if my brain doesn’t play trick on me, it’s like 1am here) Wild Growth is now a 1f create a random forest, right?
i get why this card wasnt played before oversky (unless it was, and i just dont know about it, which would probably render most of this post meaningless…). it was basically too random and it affected land placement: something that people usually want to be very accurate with (so randomness was not wellcome)
i get why this card was played after oversky. it was just and easy ramp in the land department in order to quickly get to those sweet sweet 4 and 8 lands to be able to play the ever present Crystal Flower and Skywhale
but now we are back to where we where before. i might be completely wrong here; im not the smartest card player out there, but who is gonna play a 1f make a random forest when paying 1 more faeria you can remove the randomness by choosing where the land will be, choose what color the land will be and draw a card? (i mean, yeah, sure. people that want EVEN MORE land generation or f2p like myself that maybe dont have Earthcarft or the memoria to craft it. but i dont think that’s the point)
and what’s is the problem?
well, i dont think there IS a problem per se with the card. it wasnt played before, it will likely not be played now. we’re back to square one. and square-one-Faeria was cool, right?
true, but now the card seems just… bland. before it was a bit of a gamble. you always got the land development for those Thyrian Golems, Oak Fathers and Primaveral Colossus and you might actually get lucky and get the forests on nice spots.
now it’s just cheaper and weaker. it’s like the power wheel. whenever i make a forest w/ the wheel i am not choosing to +1 (i.e.: "paying 1f). that’s what Wild Growth does. 1f for 1F. only it’s random.
“but it lets you make several forests in one turn!” well, that’s what the elemetals (and Earthcarft) have always been there for, right? and guess what: they let you choose where the forest goes
before, it had this kind of “burst” in land development. not as much it’s position, but its amount, so you could suddenly drop a Thyrian Golem out of nowhere. that was it porpose. and it never saw play. now that the “burst” is basically gone (even if it maintains the same value of 1f -> 1 random forest), i dont see why you would ever put it anywhere. but then again, i may be completely wrong. it wouldnt be the first time. this is just a first glance oppinion.
now if you’ll excuse me, its 1:39 (god im slow at writing these things) and i am going to bed. tomorrow i may come back and fix this post. the look, the wording, the probably several typos, the readability (if that’s how you spell it…), etc.