Fair warning, this is a very long post and might be a little negative to some, but i write it because nobody else wants to be a boogieman, and because i honestly love Faeria and am sad to see the state it’s in and where it has been heading for a long time. So read it if you will, i appreciate any debate or even counter arguments people and especially abrakam has
So i’ll have to be the one to air this out, since nobody is talking about stuff like this thread is going to be mainly about. I especially feel that a lot of the top tier players we see in tournaments are very very unvocal and they could imo have a big impact on faeria’s future since a lot of people listen to them and follow them on twitch and so on; But here is the crux of the matter:
I started playing faeria in the beta i think about 2 years ago at his point. What i loved about the game then, was that it had cool art, was very f2p friendly, and one of the biggest reasons was the good balance and an interactive board. Don’t get me wrong i still like Faeria over all other ccg’s/tcgs i’ve played, and i’ve played A LOT.
But ever since we saw the first expansion/dlc last year in oversky; The game has gone further and further away from what i fell in love with: We’ve seen cards getting added time and time again, that completely upsets any resemblance of balance the game has had. Card’s like the old skywhale that dominated for more than 6 months before getting ‘balanced’.
We’ve seen green losing any color identity they had, with cards that ignores the board like deepwood stalkers, GB frogtosser, they’ve gotten teleport in sagami grovecallers and now in dwordia and vulpines; they have the best buffs, the best heals, mobility, they can get deathtouch if they go green/blue, or just add laya or assassins, they have jump, they have flying, they have the best land ramp, the biggest creatures, best splashable cards, like tosser and emerald salamanders and is generally the best color to make a double/triple colored deck with.
This is all in 1 color that should be a stompy color scheme like in all other ccgs. And this is only in green, there’s still blue tritons that are ridiculously overstatted, and has atleast 3 different cards that can transform any win condition into a crappy creature, then there’s humbling vision which for only 3 faeria and only 2 lands ALWAYS gets value no matter what you play it on, and is in and of itself a counter to any ‘big creature’ or win con. There’s plenty of other cards that have no thought behind tbh, but these 2 colors are just the biggest offenders. And have been so since oversky. Also yellow rush is also a problem but is a lot harder to balance around.
This is just to give a very lenghty example of the problem with faeria as is; The balance has been ruined over and over since oversky, and each dlc we see, we see more ‘meta’ decks and cards that dominate most decks and ladder/casual/tournaments. There’s also card’s that NEVER see any play, and haven’t gotten a rework for atleast 2 years.
All of this is a huge problem imo, but for me the biggest letdown is the lack of originality and board interaction we see in cards. There’s so many cards that completely ignore the board state, and there’s a very small handful of cards that have specific ‘rules’ that dictate how they’re played or has any drawbacks.
To give an example: Deepwood Stalker is a 3 faeria cost 2/4, that ignores the board and gives value without any drawbacks or though behind it. If there’s something it can kill on the board then you just smack it down and profit; Instead of giving it a ‘rule’ to abide by like fx: Gift - Deepwood Stalker fights a creature on board, but can only taget creatures that cost x faeria/a specific enemy color/creatures next to where you play it, or any number of other specifics and drawbacks that makes it harder to play and get value.
This is just 1 card, i could give tons and tons of similar examples with similar ‘rules’ and i am not a game designer or anything of the like. I feel abrakam has a hard time uttilizing the board that they made themselves for their card ideas. I saw somebody on reddit (i think) who talked about red events like flameburst being affected by the board, like only working in a straight line so creatures could chump block it and you could play around it, or something similar.
Which i feel is exactly what the game needs. More interaction with the board, more limitations on (excuse my french) bullshit op value cards/plays. There’s probably hundreds if not thousands of ways to use a board in an original way, but the trend we’re seeing is the opposite.
For inspiration look at Magic The Gathering; there’s cards that only work when specific states are achieved, or cards that work better against a specific color, but is bad vs others. Like a card that has the equivalent of deathtouch vs let’s say a red card, but gets nothing vs a blue or green card. This is something i feel is cool, and fun but has drawbacks and makes deckbuilding and making value plays harder. MTG also has cards that can discard, can counter spells/creatures, has graveyard plays (not viable for how faeria is, but it’s just an example). Even something like a card that ‘silences’ card text would be interesting to see in Faeria.