P2W issues / idea.
I know that deck-creating is part of the genre since before PCs - that’s why I didn’t immediately reject the P2W-ness.
But IMHO it’s clearly still very strongly P2W. I’m winning far more with rares and legends, and I usually get defeated by them.
You may be wondering why I’m still sticking around, then. Well, I asked myself this and I find the answer is that I really, really like the idea (and execution) of building the map itself. That scores so many points for me.
So, I wonder what the community thinks about the P2W.
Is collecting via paying something you put up with, or do you enjoy buying cards?
I’m just thinking of an alternate mechanism - one that wouldn’t destroy the current community, but would keep money flowing in.
Allow people to optionally purchase the game for say $30.
Cards in collections have 5 levels.
- Mild aesthetic upgrade. (mythic)
- Medium aesthetic upgrade. (eldritch)
- Major aesthetic upgrade. (faerian)
The level affects both the card and any associated art effects (firestorm etc). It also enhances the sounds for placement and attacks.
So, a free firestorm might just make the sky glow and shoot some red arrows at the enemies, while an upgraded one might show ground flames, scorch the land, set unit cards on fire, etc. Both players should see the upgraded effect.
For free players, cards they currently have become basic, and mythics become mild aesthetic.
For paid players, all available cards are at least basic. Owned cards become mild aesthetic, and mythics become medium aesthetic.
You can upgrade any card with gems or gold.
When new cards are added, there will be a small cost for paid players to get the basic level of all the new cards.
Of course, this requires paying content developers to improve the aesthetics.
You could also let people pay to get a physical copy of their current collection printed and sent.
I don’t really get these, for a number of reasons.
IMHO they actually look worse than regular cards - they’re cluttered and the border color looks out of place.
They’re annoying in collections & decks (although this could be mitigated by UI changes).
- Hiding mythics means not seeing some cards that could be useful, but showing them adds clutter.
- You can have 6 of any card, but can only use 3.
- On deck lists you get double entries if you use mythic and non-mythic, which is harder to parse.
They add nothing.
Art-wise, the quickest improvement I can think of is to replace the yellow base color with a per-“color” color, chosen to look good. That might just be a simple image-layer HLS adjustment.
(I actually prefer this art I found http://faeria.gamersorigin.com/news/4615-un-tournoi-top-dieux-recompenses-et-objectifs-pour-pandore).
As for giving them an actual purpose, I can think of:
Decks require at least X (say 3) mythic cards. (Unfortunately more P2W).
For the P2W replacement idea above, mythics could just have the best art.
You get a small amount of emote-energy per turn.
Emotes require energy, and special ones require more.
Mythic cards give you more emote-energy when you draw them for your turn.
Add more emotes (like confused, gg (so that well played has meaning), random idle chat).
Your orb is aesthetically upgraded whenever you draw a mythic card (up to say 5). Eg:
- Adds a fish to swim round your orb.
- Adds a flower (magda).
- Adds a LED (Bom-R).
Bugs & Issues moved here.